Domain Spells for Cadic

Domain Abilities

Clerics of Cadic must choose either the Music, or the Secrets domain, but not both.

Holy Choose one from Chaos, Evil, Good or Law depending on your alignment (e.g. Lawful Good may choose either Law or Good). This choice applies to the domain spell for each level when there are different versions of alignment-dependent spells. You cast all holy domain spells at +1 caster level.
Knowledge Add all Knowledge skills to your list of cleric class skills. You cast divination spells at +1 caster level.
Murder You may deliver a coup de grace as a standard action instead of a full round action. This action still provokes attacks of opportunity as normal.
Music You gain Perform as a class skill. Once per day, you may sing or play an instrument to use the inspire courage bardic music ability exactly as if you were a 1st-level bard.
Secrets You gain Gather Information as a class skill. Once per day, as a standard action, you can cast detect thoughts with a caster level equal to your cleric level. This is a spell-like ability.
Subterfuge You gain Bluff, Disguise, Forgery, and Sleight of Hand as class skills. Once per day, when you are about to make a skill check using any one of these skills, you may activate this power to gain a +5 bonus on the skill check. Activating this power does not change the amount of time that it takes you to use the skill. This is a supernatural ability.
Trickery Add Bluff, Disguise, and Hide to your list of cleric class skills.

Level 0

Create Water Creates 2 gallons/level of pure water.
Cure Minor Wounds Cures 1 point of damage.
Detect Magic Detects spells and magic items within 60 ft.
Detect Poison Detects poison in one creature or object.
Guidance +1 on one attack roll, saving throw, or skill check.
Inflict Minor Wounds Touch attack, 1 point of damage.
Mending Makes minor repairs on an object.
Purify Food and Drink Purifies 1 cu. ft./level of food or water.
Read Magic Read scrolls and spellbooks.
Resistance Subject gains +1 on saving throws.
Virtue Subject gains 1 temporary hp.

Level 1

Charm Person Music Makes one person your friend.
Detect Secret Doors Knowledge Reveals hidden doors within 60 ft.
Disguise Self Subterfuge, Trickery Changes your appearance.
Obscuring Mist Secrets Fog surrounds you.
Protection from Evil Holy +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Spider Climb Murder Grants ability to walk on walls and ceilings.

Level 2

Aid Holy +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Detect Thoughts Knowledge Allows “listening” to surface thoughts.
Invisibility Trickery, Subterfuge(3) Subject is invisible for 1 min./level or until it attacks
Silence Murder Negates sound in 15-ft. radius.
Songs in the Night Music Disappear from sight leaving music in your wake.
Undetectable Alignment Subterfuge Conceals alignment for 24 hours
Whispering Wind Secrets Sends a short message 1 mile/level.

Level 3

Clairaudience/Clairvoyance Knowledge, Secrets (4) Hear or see at a distance for 1 min./level.
Detect Thoughts Secrets Allows “listening” to surface thoughts.
Keen Edge Murder Doubles normal weapon’s threat range.
Magic Circle Against Evil Holy As protection spells, but 10-ft. radius and 10 min./level.
Nondetection Trickery Hides subject from divination, scrying.
Sound Burst Music Deals 1d8 sonic damage to subjects; may stun them.

Level 4

Confusion Trickery Subjects behave oddly for 1 round/level.
Divination Knowledge Provides useful advice for specific proposed actions.
Divine Smite Holy Damages and blinds creatures of your opposite alignment.
Invisibility, Greater Subterfuge As invisibility, but subject can attack and stay invisible.
Poison Murder Touch deals 1d10 Con damage, repeats in 1 min.
Shout Music Deafens all within cone and deals 5d6 sonic damage.

Domain Spells for Cadic

Discovering Onara Lialos